Player Activity Cut-off:
Player Rating Cut-off:
Pause
Timescale:
Adaptive Stepsize
Spacing:
Friction:
Spring Constant:
Global Repulsion
Repulsion Exponent:
Draw Edges
Author:
Anthony Carapetis
Data sourced from
aligulac
on 08 Jan 2015
Compute FPS:
Render FPS:
Toggle UI